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This will result in the clip now being two new clips. I put the cursor at frame 32 and go to Clip Menu and choose Split Clip. In this example, let's say I already have a scene that I want to split into two scenes (clips) at frame 32. If you've already created a storyboard/animatic that has ALL the scenes sharing a single Timeline in one Clip, then you can use the SPLIT CLIP function in the Clip Menu to split them up into the required number of individual Clips (Scenes). See the section in the User Guide - Lesson 8 Create and Manage a Storyboard. However, I still can't seem to actually draw off the canvas - I can make the camera overscale 200%, and it will work when I render, but I can still only draw on the white area and do not know which areas are and aren't part of the 1920x1080 resolution.Screen Shot at 10.14.52 AM.png (95.19 KiB) Viewed 3250 times I followed your instructions and found the settings, I also did a test render and it worked fine as it cut out some of the drawings I did. So I have Windows 7 Ultimate, 64 bit, and am using TVPaint 10 Pro. Hello! Sorry I did not see the "Read me First" thing, my bad! Search the forum for "Camera Moves" "KeyFramer" "Camera Tool" and you'll find more information on using the Camera and/or KeyFramer tool to create camera movement. +animation" onclick="window.open(this.href) return false rch=Camera" onclick="window.open(this.href) return false Īnimator Aaron Blaise has some good tutorials on animation using TVPaint. " onclick="window.open(this.href) return false
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)Īlso a link at the top of the forum to Documentation (User Manual). (there's a link at the top of the forum page that says "Tutorials". torial.php" onclick="window.open(this.href) return false mov file (or export as an image sequence) choose "Camera View" in the export window. everything outside of that area can be drawn on, but won't show up when you render the scene with Camera View enabled. You see ? The light area in the middle of the screen is the Camera View 1920 x 1080. So that leaves you plenty of room to draw outside the Camera View (which is 1920 x 1080 ). You can select a certain percentage to overscale the project (default is 200%), so for example if you are working at 1920 x 1080, a 200% overscale would be project size of 3840 x 2160.
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To draw outside the stage/canvas, go to the File Menu > New Project > and create a Project with Camera. 10.5.7 or 11.0.2 ? PRO edition or Standard edition ? What is your OS ? - Mac ? Windows ? Linux ? So the main thing is : What version of TVPaint do you have ? 10.5 ? 11 ? Which specific version ? - i.e. Did you see the topic at the head of the Tech Support forum ?. Can anyone also explain how to use the camera/panning settings in this program if it's not too complicated? Is there any way I can draw off the stage? Just in case I didn't explain clearly, if you skip to 1:10 mins of the following video, it's basically the same as the last few frames in the run cycle - " onclick="window.open(this.href) return false Ī bit off topic, but do you guys have and links to helpful tutorials? It's a bit difficult to find them for TVP. I'm fairly new to TVPaint and also completely new to this website, so please tell me if I'm posting in the wrong spot.Īnyways, I want to animate someone running towards the camera and then out of the frame, but it's hard to draw the character's proportions accurately without being able to draw off the stage for the last keyframe (which is the biggest drawing and closest to the viewer of course).